Summary of “Start at the End: How to Build Products That Create Change” by Matt Wallaert (2019)

Summary of

Entrepreneurship and StartupsMarket Validation

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Category: Market Validation


Introduction

“Start at the End: How to Build Products That Create Change” by Matt Wallaert offers a refreshing perspective on product development by focusing on behavioral science. Wallaert, a behavioral psychologist and entrepreneur, posits that to create products that truly instigate change, one must begin with the end goal in mind—specifically, the behavior you want to change—and design backwards.

Key Points and Actionable Steps

  1. Behavioral Design: Start with the End in Mind
  2. Key Point: The cornerstone of Wallaert’s approach is the concept of Behavioral Design, which entails understanding the specific behavior you want to see in your users and then designing your product to facilitate that behavior.
  3. Example: To encourage recycling, a campaign wouldn’t just focus on awareness but on making recycling bins more accessible than general waste bins.
  4. Action Step: Identify a specific, observable behavior you want from users. For instance, if developing a fitness app, the end behavior might be users exercising three times a week.

  5. Behavioral Approach: Understand Barriers and Enablers

  6. Key Point: To drive the desired behavioral change, it’s essential to understand the barriers preventing behavior and the enablers that can help promote it.
  7. Example: In trying to get people to save more money, understanding that immediate gratification is a barrier and automatic transfers to savings accounts are an enabler can help design effective solutions.
  8. Action Step: Conduct user research to identify common barriers (e.g., lack of time, resources) and enablers (e.g., reminders, peer support).

  9. Behavioral Diagnosis: Analyze Contexts

  10. Key Point: Context influences behavior significantly. Understanding the environment in which your users operate allows more tailored and effective design strategies.
  11. Example: A productivity app might face different barriers in a corporate office (where distractions are digital) versus a home office (where there might be more physical interruptions).
  12. Action Step: Map out the user’s journey in various contexts where the product will be used, identifying points of friction and support.

  13. Behavioral Experimentation: Hypothesis Testing

  14. Key Point: Wallaert promotes a scientific experimentation approach where hypotheses about user behavior are rigorously tested and validated.
  15. Example: A subscription service could hypothesize that longer trial periods increase sign-ups. Testing this hypothesis may reveal if and when changes are necessary.
  16. Action Step: Develop and run A/B tests to explore how changes in product design affect user behavior.

  17. Behavioral Metrics: Measure the Right Things

  18. Key Point: Traditional metrics like MAUs (Monthly Active Users) can be misleading if they don’t align with your behavior change goals. Identify KPIs that reflect actual behavioral shifts.
  19. Example: For a meditation app, measuring the number of consecutive days users meditate is more indicative of behavioral change than daily active users.
  20. Action Step: Define key performance indicators (KPIs) that directly relate to the specific behaviors you want to change, such as measuring reduction in churn for a habit formation app.

  21. Behavioral Nudges: Design for Default Choices

  22. Key Point: Subtle design changes, or “nudges,” can significantly influence user behavior by making the desired action the path of least resistance.
  23. Example: Automatically enrolling employees in a 401(k) with the option to opt-out rather than opt-in increases participation rates significantly.
  24. Action Step: Implement default options that steer users towards the desired behavior while still allowing freedom of choice.

  25. Behavioral Feedback: Immediate and Transparent

  26. Key Point: Immediate and transparent feedback helps reinforce behaviors. Positive reinforcement encourages repeated behavior while negative feedback corrects it.
  27. Example: Fitness trackers that buzz and give instant feedback when a user meets their step goal for the day.
  28. Action Step: Design feedback systems that provide users with direct and timely information about their behavior, like push notifications celebrating milestones.

  29. Behavioral Pacing: Gradual Changes Over Time

  30. Key Point: Massive behavioral shifts are hard to achieve; gradual, incremental changes are more sustainable and can build long-term habits.
  31. Example: A dietary app that starts by encouraging users to cut out a small amount of sugar each week rather than radical diet changes.
  32. Action Step: Create a product roadmap that introduces small, progressive changes to user behaviors rather than large, abrupt shifts.

  33. Behavioral Constraints: Simplify the Decision-Making Process

  34. Key Point: Simplifying choices and reducing decision paralysis helps users commit to desired behaviors more easily.
  35. Example: A task management app might reduce features and interface complexity, prompting users to focus on high-priority tasks first.
  36. Action Step: Audit your product for any unnecessary complexity and streamline user choices to make it easier to pursue the desired behavior.

  37. Behavioral Support: Community and Social Proof

    • Key Point: Leveraging community support and social proof can significantly enhance behavior change by creating a shared sense of accountability and motivation.
    • Example: A language learning app like Duolingo uses leaderboards and friend challenges to motivate users.
    • Action Step: Integrate social features that provide peer support and validation for users, like community forums or social media sharing options.

Conclusion

Matt Wallaert’s “Start at the End: How to Build Products That Create Change” provides a comprehensive guide on leveraging behavioral science principles to design products that drive real change. By starting with the desired end behavior and meticulously working backwards to design, test, and refine products, entrepreneurs and designers can create impactful solutions that align with user needs and overcome practical barriers. The book offers both theoretical frameworks and actionable strategies, making it essential reading for anyone looking to create products that don’t just market themselves but also make a meaningful difference in users’ lives.

This structured approach not only aids in market validation but ensures the product’s long-term engagement and success by centering on genuine behavioral outcomes. By following Wallaert’s advice and examples, product designers can move beyond the superficial and achieve profound, lasting change.

Entrepreneurship and StartupsMarket Validation